For Apple Vision Pro

Professional PBR Materials.
In Spatial Computing.

Create PBR materials from photos, edit imported 3D objects, and preview everything in real-time — right in your space.

MaterialX in spatial computing environment
8
PBR Texture Maps
Diffuse, Normal, Metallic, Roughness, Ambient Occlusion, Coat, Coat Roughness, Displacement
5
Export Formats
USDZ, GLTF, GLB, Reality, SceneKit
Real-time
Material Preview
RealityKit rendering with HDR environments

Built for Professional 3D Artists

Every feature designed for precision and workflow efficiency

Photo to PBR Pipeline

Turn any photo into a complete set of PBR texture maps. Import photos of brick, wood, marble, or metal and generate all 8 maps with specialized filter controls.

Edit Imported 3D Objects

Import USDZ or GLTF/GLB files, browse the scene hierarchy, select individual materials, and rework them with the full filter pipeline.

Real-Time 3D Preview

See your material on a 3D model as you edit. Switch between shapes, adjust lighting with HDR environments, and move the preview in your space.

Crop & Transform

Crop your source image and control tiling with offset, scale, and rotation. Precision tools with golden ratio guides and seamless tiling preview.

Material Library

Pre-configured filter presets for common materials. Save custom configurations. Organize by tags and categories.

Export Everywhere

Export as USDZ, GLTF, GLB, Reality, or SceneKit — ready for Blender, Unity, Unreal, and other 3D tools. Choose from resolutions up to 4096×4096.

Streamlined Workflow

From concept to export in spatial computing

01

Import Source

Start with a photo from your camera or library. Import 3D objects (USDZ, GLTF, GLB) to preview your materials on real geometry.

Material source import
02

Generate & Refine

Apply filter configurations to generate PBR texture maps. Fine-tune each map with real-time preview. Crop and transform as needed.

Crop and filter interface
03

Preview in 3D Space

View your material in immersive space with spatial gestures. Test on different geometries. Adjust in real-time with HDR lighting.

Spatial preview mode
04

Export & Share

Export to your preferred format with configurable texture resolution. Share directly or integrate into your 3D pipeline.

USDZ GLTF GLB Reality SceneKit

Technical Specifications

Texture Maps

  • Diffuse (Base Color)
  • Normal (Tangent Space)
  • Metallic
  • Roughness
  • Ambient Occlusion
  • Coat
  • Coat Roughness
  • Displacement

Export Formats

  • USDZ (Universal Scene Description)
  • GLTF 2.0
  • GLB (Binary GLTF)
  • Reality (RealityKit)
  • SceneKit Scene

Import Formats

  • USDZ
  • GLTF/GLB
  • JPEG/PNG (Source Photos)
  • .pbrp (MaterialX Project)

Texture Resolution

  • 100% (Original Size)
  • 256px × 256px
  • 512px × 512px
  • 1024px × 1024px
  • 2048px × 2048px
  • 3072px × 3072px
  • 4096px × 4096px

Advanced Normal Map Generation

See the difference between imported materials and MaterialX-enhanced normal maps

Original USDZ Normal Map
MaterialX Enhanced Normal Map
Before

Original USDZ Normal Map

After

MaterialX Enhanced Normal Map

Flexible Pricing

Choose the option that fits your workflow

Free Trial

Get Started

4 exports free
  • No watermark on exports
  • All features included
  • All export formats
  • Full resolution textures
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Pay as you go

Export Packages

$1.99 per export
  • 1 Export - $1.99
  • 3 Exports - $3.99
  • 5 Exports - $5.99
  • No subscription required
Get Exports

Ready to create?

Download MaterialX for Apple Vision Pro today

Requires Apple Vision Pro with visionOS 2.0 or later